Elyon Update 2022

Elyon Güncelleme 2022

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Combat Support System

The Combat Support System allows you to hunt automatically in a new Dimensional Portal.

Although the amount of rewards obtained for the time spent can be low compared to other Dimensional Portals, this system allows you to obtain EXP and progress your character without experiencing the exhaustion of a manual grinding.

The Combat Support System will be available for a specific period of time rather than permanent.

 

30-Player Raid: Irukas

In this brand new raid 30 players will face Irukas, a dragon that has obliterated his opponents at Dragon’s Arena and crowned the “King of Battles.”

Irukas boasts a gigantic size and pitch black flames, eagerly waiting to display his power against those foolish enough to think they stand a chance against him.

This raid heavily focuses on teamwork, and its challengers will be expected to evade attack patterns as a team.

 

Clan Dungeon

A new dungeon where all Clan members can participate will be added. This content will require the Clan members' strong sense of unity.

Although one can participate in this dungeon with a small group, a maximum of 50 members (the entire clan members) is allowed, and the more clan members, the easier it will be to complete.

 

New Class: Paladin

Wielding a Sword & Shield, these holy knights are valuable resources that utilize Physical attacks and the Light attribute.

Paladins make use of Auras, allowing them to swap between offensive & supportive stances and selectively maximizing the effect of certain skills.

Their offensive Aura grants them ranged attacks as effective as magic classes, giving them the opportunity to deal massive instant damage.
Their supportive Aura grants powerful healing and defensive capabilities that will prove to be vital for their teams.

With it’s dual-role setup, the new Paladin class will satisfy those looking for more tactical gameplay.

 

Improvements

Starting with gamepad support, we will be introducing PvP & PvE based channels to reduce players' stress caused by unnecessary conflicts between factions, and apply updates that will prevent Breakthrough equipment from being destroyed upon failing to enhance it.

We will also change the complex item upgrade methods and character progression patterns to be more intuitive and improve the game system so that our new as well as returning adventurers can easily adjust to the use of Skill Attributes, Rune Attributes, Rune Slots, etc.

Firstly, we will start by reducing items that occupy unnecessary space in Storage and Inventory, and change equipment Runestone Slots into Balanced Runestones to allow for easier build customization.

It is our intention to strengthen the fun of freely customizing Rune Attributes and using skills in various ways, while providing enough Skill Attribute Points to everyone.

Additionally, we are preparing more updates to provide features needed in the game, such as Rune Attribute presets.

Temple of Desire

The Temple of Desire is a new Clan-based Hunting Ground.

In this area, you will be able to attack any player from enemy clans regardless of your faction. Clans will compete to occupy high-efficiency Hunting Grounds and maximize their profits.

There are several floors in the Temple of Desire - to proceed to the next level, you will need to have an entry ticket in your possession.

 

Secret Sea

The Secret Sea is a new underwater Hunting Ground - and to reach it, you will obviously need a proper means of transportation.

With the help of submarines you will be able to travel the sea, visit islands, go underwater, and hunt monsters living at the bottom of the ocean.

 

Realm War Revamp

The (now removed) Realm War has attracted a lot of player interest and its removal has certainly left a hole in the Elyon experience. The game developers have been hard at work to resolve previously identified issues and provide everyone with an exciting new mass-scale PvP experience.

First, more attention will be given to the balance of the war - the aim is to prevent unfair situations due to population differences and ensure an equal playing field.

Furthermore, the system will be improved to avoid situations where players feel like they need to repeatedly participate in the Realm War to be able to obtain their desired rewards.

 

Improvements

Players will be able to automatically summon their Luminus and Pets when they log in to the game. The improved UI will also allow them to check several Luminus or pet at once.

The Collection Book system will be changed so that players can keep their Collection Book as is while applying its effects to other characters. An Equipment Preset feature is also under preparation.

We are also planning to adjust Honor Points and revamp the reward distribution method in PvE and PvP, so that rewards based on Honor Points become more meaningful in the game.

 

New Class: Soulbringer

The Soulbringer is a melee class with a fast tempo that wields a sword and manipulates souls.

Soulbringers rely on combo attacks that inflict fatal wounds to their opponents by exposing the weakness of their souls. They are incredibly fast hunters, all thanks to their swiftness and freedom of movement control.

 

Mega Manamechs & Castle Siege

A new type of battle on a never before seen scale will be added. Powerful “Mega Manamechs” will be present that will require protection from their owner Clan’s members, and their strategic use will be vital towards victory.

In the meantime, a new castle siege system is in development that further utilizes these juggernauts. Clans involved will either be defending or sieging the castle & fight to occupy it.

 

New Battlefield

So far, battlefield balancing revolved around how much damage players can deal depending on their equipment performance, while the team and its tactics did not have an effect on the outcome of the battle.

The newly added battlefield will show improvement in this aspect and require team-based tactics and/or teamwork.

 

New 10-Player Raid

A new raid and a flying mount only available in this raid will be added.

The boss monster of this raid has a new appearance and pattern, and there will be 2 difficulty levels: high and low.

The "high" level will be more difficult than the existing 10-player raid, and players will be able to obtain unique rewards such as accessories that allow them to use new skills upon completing this raid.

 

Hunting Ground Updates

There are some fields within Harth that have low usage or regions that fail to work as intended.

We are trying to find a way of providing additional tasks to our adventurers by activating these areas.

Updates will be applied in order over a set period of time rather than everything at once.

 

New Class: Soulbringer

The Soulbringer is a melee class with a fast tempo that wields a sword and manipulates souls.

Soulbringers rely on combo attacks that inflict fatal wounds to their opponents by exposing the weakness of their souls. They are incredibly fast hunters, all thanks to their swiftness and freedom of movement control.

 

Mega Manamechs & Castle Siege

A new type of battle on a never before seen scale will be added. Powerful “Mega Manamechs” will be present that will require protection from their owner Clan’s members, and their strategic use will be vital towards victory.

In the meantime, a new castle siege system is in development that further utilizes these juggernauts. Clans involved will either be defending or sieging the castle & fight to occupy it.

 

New Battlefield

So far, battlefield balancing revolved around how much damage players can deal depending on their equipment performance, while the team and its tactics did not have an effect on the outcome of the battle.

The newly added battlefield will show improvement in this aspect and require team-based tactics and/or teamwork.

 

New 10-Player Raid

A new raid and a flying mount only available in this raid will be added.

The boss monster of this raid has a new appearance and pattern, and there will be 2 difficulty levels: high and low.

The "high" level will be more difficult than the existing 10-player raid, and players will be able to obtain unique rewards such as accessories that allow them to use new skills upon completing this raid.

 

Hunting Ground Updates

There are some fields within Harth that have low usage or regions that fail to work as intended.

We are trying to find a way of providing additional tasks to our adventurers by activating these areas.

Updates will be applied in order over a set period of time rather than everything at once.

New Class

We are planning to add another class after Soulbringer.

We have not decided on a specific class name or concept yet, but we are thinking of a character who is always carrying an engineering bag, and can fight and support allies by using alchemy and mechanical engineering.

 

New Continent & Level Cap Expansion

A new continent will be added to Harth, and the max level will change from Lv. 52 to Lv. 55.

New main story quests and field bosses will also be added, following the continent and level expansions.

At the same time, we are considering the addition of new content where players themselves can make special deliveries with an airship and acquire a certain currency.

 

New Battlefield & Competitive Dungeon Content

In order to provide our adventurers a different kind of experience and fun, we are planning to add a battlefield where players fight across different airships and a new type of content where different parties compete within a dungeon.

 

New Dungeon & Raid

We are currently working on a wave-defense party dungeon where players must defend themselves against the swarming enemies. The relevant dungeon will have a background similar to that of a field.

In the new raid, depending on the situation, the number of members required will differ and each member will have to take a different path to defeat monsters and complete the dungeon. Cooperation and connection between members will be the key to completing this raid of a completely new pattern.

 

Life & House Updates

Before, Life and House content was not closely related to character progression, and the unattractive crafting rewards resulted in inactive productions and foraging.

We are planning to solve these issues and revamp Life & House system in general.

We are also trying to find a way of compensating the weaknesses of House Decoration content, based on our adventurers' constant suggestions.

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